Early Access Release v0.3.4
Super happy to announce an early access beta is now available! There’s so many great improvements in addition to new levels and units that you should definitely check it out even if you’ve played the previous demo. Many of these changes wouldn’t have been possible without the support and feedback of demo players, thank you all so much!
While in beta, the game will be pay what you can. I think this is fair and will be much easier to support than trying to update the full beta game and a separate demo version. The next major release is planed to include revised art, an additional story chapter and skirmish map. Now on to the good stuff!
In this Update
- New story chapter: Baraquel’s Eighth Trial
- New skirmish menu with location selection
- New skirmish map and dark mode alternates
- New skirmish units: Muskrat Captain, Muskrat Fighter, Vole Raider, Vole Rat Hunter
- New enemies in story mode
- New abilities
- Added animations to many unit actions
- Added difficulty selection to story chapters
- Board tile now have chess board alternating color scheme
- Lighting and material improvements
- Increased animation speed for unit movements
- Various bug fixes and minor improvements
Known Issues
- Story mode difficulty prevents enemies from successfully using self- or ally-targeting abilities.
- Story mode may fail to prevent enemies from hitting the player
- Muskrat raider has incorrect defense value
- Muskrat captain’s hat model has some bad geometry
- Unit imager cuts off some weapons for skirmish unit display
- Projectile animations may start and finish at the wrong locations
- Lighting for dark levels can appear too intense in some cases
Thanks once again for your support! Feedback can be left in the comments or @ratwitchtactics
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Rat Witch Tactics
Turn-based tactics RPG set in a fantasy world of small creatures on big adventures
Status | In development |
Author | En Moiety |
Genre | Role Playing |
Tags | Fantasy, Isometric, Magic, Singleplayer, Strategy RPG, Tactical, Tactical RPG, Turn-based, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Development Update - 4/5Apr 05, 2019
- Dev Update - 2/27/2019Feb 27, 2019
- Dev Update - 2/12/2019Feb 12, 2019
- Dev Update - 1/12/2019Jan 12, 2019
- Dev Update 12/13/18Dec 13, 2018
- Dev Update 12/12/18Dec 12, 2018
- Creature Freature: WinglessDec 08, 2018
- Beta Demo v.2.50 - Bug fix and UI improvementsDec 07, 2018
- v0.2.49 - Whoops all faster nowDec 06, 2018
Comments
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Hello again! I tried the game again but I still cannot seem to get past the first chapter. Doing all the rooms in succession was a bit difficult, and it's try again after spending so long on one run. Would there be any chance for a save or checkpoint system?
Oh no! Sorry to hear that. I've experimented with save/continue but haven't found a way to carry over status effects yet. This was more aimed at being able to stop playing and come back to where you were, not necessarily a checkpoint system. I'll have to play around with that use case to see if it's possible as well. What difficulty were you attempting? Sorry for the delayed response. Thanks for playing again!
Here's to hoping you get a chance to complete your project eventually. Looks like a great concept.