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I see a lot of potential in this game, though when I played the demo it felt like the game was assuming I knew how to do certain things. Like I would know how to pick up the item in the first mission, or I had to escape the dungeon manually instead of the map ending there like a regular SRPG. 

Still, I had a lot of fun with the combat itself!

You're right about there not being clear instructions on how to do things. Definitely something I need to improve.

If the item you're referring to was the first room of the tutorial, would it have been better to have more precise instructions as far as moving to the right tile and then pointing out how a new action was added by standing next to the rusty can? Sorry if I'm assuming the wrong thing. Just want to make sure I understand where it's falling short.

And I think need to figure out a place to include a stated objective for each level that can be referenced anytime and will update when it changes. That needs to be in more than just character dialog and should display on screen when it changes just like it does at the start. No reason to leave someone guessing what they should do next.

Thanks playing and for the feedback!

Oh not that close. I was more thinking of that object in the tutorial dungeon, the one that removes your powers IIRC? It's been a while but I remember just having it on me was a problem that got a gameover. I think it harms ally skeletons? The can item was self explanatory, I've played a few SRPGs that had that before. 

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Gotcha. Yeah, that anti-magic item needs a better description that warns about its effects. Thanks again for taking the time to leave feedback!

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Nice little game! I just tried a quick skirmish. I could think of tons of features to request, but I think the main thing stopping me from playing this much more is the speed. I wish I could hold tab to run the game at 6x speed or be able to configure the animation speeds somehow. It just gets a bit tedious to wait for the guys to slide around. 

The UI/UX is barebones but I think it's already pretty decent. I didn't do the tutorial or anything but I didn't have any trouble playing, and I like how you can cancel and undo things.

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Thanks for playing! Movement animations are a bit slow right now. Something I need to revisit soon. I like the idea of an option to speed up or even skip animations. Added that to my list of things to experiment with. Appreciate the feedback!!