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Rat Witch Tactics
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Devlog
Early Access Release v0.3.4
April 25, 2019
by
En Moiety
2
Super happy to announce an early access beta is now available! There’s so many great improvements in addition to new levels and units that you should definitely check it out even if you’ve played...
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Development Update - 4/5
April 05, 2019
by
En Moiety
First, just want to apologize for missing the deadline of the end of March and for being too quiet on development progress. Everything is still progressing toward a big release. Probably shouldn’t m...
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Dev Update - 2/27/2019
February 27, 2019
by
En Moiety
Woohoo! I didn’t wait an entire month to do a dev log! Still working towards a major release for the end of march. Here’s a summary of what’s changed recently: Difficulty Adjustment Added a new...
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Dev Update - 2/12/2019
February 12, 2019
by
En Moiety
1
Currently working on the fourth story chapter that will be the last of the sorceress flashback levels. This one is going to be in the dark with player units carrying lights. Enemy info will be hidden...
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Dev Update - 1/12/2019
January 12, 2019
by
En Moiety
Happy to have something that felt update worthy and have the energy to put it together. I always lose momentum around the holidays. At least this year I accepted it and didn’t stress too much about...
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Dev Update 12/13/18
December 13, 2018
by
En Moiety
Quick update for today: access to travel can now be locked and unlocked by a console. I need to celebrate this after it gave me so much trouble. Probably should have just created a new type of travel...
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Dev Update 12/12/18
December 12, 2018
by
En Moiety
This week I’ve been laying the foundation needed to expand the game beyond what’s built for the demo. Which means my time was split between actual coding and uselessly staring at the screen hoping...
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Creature Freature: Wingless
December 08, 2018
by
En Moiety
There is a saying about the wingless on Float: they cannot fly, they cannot swim, they cannot leave. These giant wingless bees are found nowhere else besides Float. Considered a holy creature by the C...
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Beta Demo v.2.50 - Bug fix and UI improvements
December 07, 2018
by
En Moiety
A small update that fixes a game breaking bug. Thanks to rossgrams for catching this one! In this release: Fixed a bug where using the Ring Gust ability on a target that was unable to be moved caused...
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v0.2.49 - Whoops all faster now
December 06, 2018
by
En Moiety
This is a small update that fixes something I overlooked in the last release. Missed increasing the movement speed for the type used by Tendril Pull/Hook abilities and Knockback ability effects. Also...
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v0.2.48 - Gotta go fast(er) update!
December 04, 2018
by
En Moiety
This is a relatively small update but gameplay feels better with quicker unit movements. Another great improvement that came from player feedback! There’s still some work to do with movement. I’d...
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Dev Update - 12/3/18
December 03, 2018
by
En Moiety
Annoyed that I'm getting sick, but managed to experiment with increasing movement animation speed a bit. I don’t think it’s there yet, but found a speed that makes things feel faster without the c...
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Major Quality of Life Improvements! - v0.2.47
November 29, 2018
by
En Moiety
1
Took two weeks off, got married, ate too much, and now I’m back with some major improvements! This release provides a number of changes that directly address player feedback regarding the flow of th...
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Improved Abilities in v0.2.40 Update!
November 14, 2018
by
En Moiety
Go ahead and Cool Down with no MP! Very excited to release this update that removes MP and adds cool downs to abilities. I think this plays much better, and feels fairer than the opaque MP system that...
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Dev Update - 11/8/18
November 08, 2018
by
En Moiety
1
Good news! The ability cool down feature is in place. This removes MP use for magic and is applied to other strong, non-magical abilities to help limit their use as well. Still need to do some more te...
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Dev Update - 11/7/18
November 07, 2018
by
En Moiety
Got some feedback that’s made me rethink how magic abilities are currently handled. Right now, MP is global with all units drawing from the same pool of magic. This was partly story driven in that m...
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Character Spotlight: Sorceress Supreme
November 06, 2018
by
En Moiety
When the War of the Purge drove the rats from the City’s three remaining districts and into the bay, when they were at their most desperate, clinging to anything that would keep them above the waves...
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v0.2.35 - Minor update release
November 05, 2018
by
En Moiety
In this release: Fixed issues with some UI elements not scaling properly. Fixed issue with breach indicator not hiding after canceling out of confirm action state. Bandaid fix for controller mapping:...
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Bug Fixes
November 01, 2018
by
En Moiety
Halloween is over and now it's time to get back to work! Bugs Fixed Today: 3 Location Intro image and text weren't scaling with screen size Input control display wasn't scaling with screen size Breach...
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Happy Halloween!
October 31, 2018
by
En Moiety
Happy Halloween! Rat Witch Tactics beta demo launches today! Start your day as a rat witch! Reflect on the dark times of the past! Battle to the death in the arena! Very happy to be publishing this de...
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