Dev Update 12/12/18
This week I’ve been laying the foundation needed to expand the game beyond what’s built for the demo. Which means my time was split between actual coding and uselessly staring at the screen hoping the answers would magically pop into my head.
Really need to figure out a good solution for building both the demo and the full game from the same project. Found a temporary work around that will allow me to continue development, but it only prevents access to unfinished levels and would include all assets. I’d really like to not include assets that aren’t used for the demo.
Got the next story chapter cooking with the new feature of panning the camera from the top of the structure to the starting room. This currently reuses assets from the tutorial level.
Excited to be expanding the game and hope to share more soon!
Get Rat Witch Tactics
Rat Witch Tactics
Turn-based tactics RPG set in a fantasy world of small creatures on big adventures
Status | In development |
Author | En Moiety |
Genre | Role Playing |
Tags | Fantasy, Isometric, Magic, Singleplayer, Strategy RPG, Tactical, Tactical RPG, Turn-based, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Early Access Release v0.3.4Apr 25, 2019
- Development Update - 4/5Apr 05, 2019
- Dev Update - 2/27/2019Feb 27, 2019
- Dev Update - 2/12/2019Feb 12, 2019
- Dev Update - 1/12/2019Jan 12, 2019
- Dev Update 12/13/18Dec 13, 2018
- Creature Freature: WinglessDec 08, 2018
- Beta Demo v.2.50 - Bug fix and UI improvementsDec 07, 2018
- v0.2.49 - Whoops all faster nowDec 06, 2018
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