Development Update - 4/5


First, just want to apologize for missing the deadline of the end of March and for being too quiet on development progress. Everything is still progressing toward a big release. Probably shouldn’t made the deadline so soon from getting back from vacation :) As things stand now, I think it will be another week or so before the release is ready. I’d like to get one more skirmish map in there before really getting into testing. Below is a brief overview of what’s coming with this update:

A paid, early access version of the full game. Probably something along the lines of a low or name your own price sort of thing. This will include:

  • A new story chapter not found in the demo (w/ 2 more on the way)
  • More robust skirmish options
  • Multiple skirmish maps

New skirmish map and units

An updated demo that will remove skirmish customization and only provide skirmish on a single map with randomly selected units. This will include all the bug fixes and general improvements of the full game.

Overall Improvements

  • Difficulty selection for story mode
  • New action animations for (most) unit abilities. Still working on magic effects.
  • New skirmish menu
  • New skirmish units
  • New ability effect: prevent movement
  • New ability effects: create flying bomb, wall, and barrier.
  • Improved lighting
  • Too many bug fixes to list

Currently working on implementing a dark level for skirmish, then I’ll be moving onto cleaning everything up for release, and then finally testing. Stay tuned and thanks for your support!


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