Dev Update - 2/27/2019
Woohoo! I didn’t wait an entire month to do a dev log! Still working towards a major release for the end of march. Here’s a summary of what’s changed recently:
Difficulty Adjustment
Added a new menu for selecting a difficulty choice of normal, easy, or story. Easy provides 100% hit rate for player unit attacks. Story does the same with the addition of setting the enemy hit rate to 0%. Right now this can only be chosen from the starting menu, but I think I’ll find a way to work it into the pause menu at some point. Easy setting feels really fun as there’s less annoying RNG issues (like missing at 95% hit rate…grrr). I may explore a higher difficulty setting as well if there’s interest.
Action Animations
Began implementing some very basic animations for unit actions. Going to tackle projectiles and simple weapons next, then finally add magic effects like lightning, etc. At least the Wingless can properly dance now.
Dark Level
This is in testing. Ran into a bit of a dead end chasing shaders that would help with the spotlight look. Almost everything I could find seemed to be focus on deferred and (as I learned after too many experiments) you can’t use that with an orthographic camera. Going to test some builds on low end machines and see how the spotlights work there before looking for alternative ways of prettying them up.
Lore Viewer
Have a rough design for this but want to figure out how to track if a player has encountered each of the enemies. I think it’s fun to unlock the lore as the player sees new things. Sky Rogue is the most recent game I’ve played that did this, but I’m sure I’ve seen it in others as well.
I still feel good about doing a big release at the end of march. There’s lots to do and then more testing, but nothing feels too overwhelming right now. Thanks for your support and feedback!
Get Rat Witch Tactics
Rat Witch Tactics
Turn-based tactics RPG set in a fantasy world of small creatures on big adventures
Status | In development |
Author | En Moiety |
Genre | Role Playing |
Tags | Fantasy, Isometric, Magic, Singleplayer, Strategy RPG, Tactical, Tactical RPG, Turn-based, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Early Access Release v0.3.4Apr 25, 2019
- Development Update - 4/5Apr 05, 2019
- Dev Update - 2/12/2019Feb 12, 2019
- Dev Update - 1/12/2019Jan 12, 2019
- Dev Update 12/13/18Dec 13, 2018
- Dev Update 12/12/18Dec 12, 2018
- Creature Freature: WinglessDec 08, 2018
- Beta Demo v.2.50 - Bug fix and UI improvementsDec 07, 2018
- v0.2.49 - Whoops all faster nowDec 06, 2018
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