Dev Update - 12/3/18
Annoyed that I'm getting sick, but managed to experiment with increasing movement animation speed a bit. I don’t think it’s there yet, but found a speed that makes things feel faster without the creatures looking like they’ve had too much caffeine. Not sure yet of the best way to implement some sort of speed up/skip animations feature though. Holding a button to fast forward seems like it could be annoying for players that just want to speed through. I think it might be better to have this as an option to set once. Need to actually work on an options menu now :)
Managed to find and fix the issue with the secondary character panel appearing for self-targeting abilities with constant range. And also worked on the level change sequence to make sure the characters don’t clip through the ceilings when standing at the highest block height.
Need to do another round of testing, but baring anything major these updates should be released tomorrow. Thanks again for your support and feedback!
Get Rat Witch Tactics
Rat Witch Tactics
Turn-based tactics RPG set in a fantasy world of small creatures on big adventures
Status | In development |
Author | En Moiety |
Genre | Role Playing |
Tags | Fantasy, Isometric, Magic, Singleplayer, Strategy RPG, Tactical, Tactical RPG, Turn-based, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Early Access Release v0.3.4Apr 25, 2019
- Development Update - 4/5Apr 05, 2019
- Dev Update - 2/27/2019Feb 27, 2019
- Dev Update - 2/12/2019Feb 12, 2019
- Dev Update - 1/12/2019Jan 12, 2019
- Dev Update 12/13/18Dec 13, 2018
- Dev Update 12/12/18Dec 12, 2018
- Creature Freature: WinglessDec 08, 2018
- Beta Demo v.2.50 - Bug fix and UI improvementsDec 07, 2018
- v0.2.49 - Whoops all faster nowDec 06, 2018
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