v0.2.48 - Gotta go fast(er) update!
Rat Witch Tactics » Devlog
This is a relatively small update but gameplay feels better with quicker unit movements. Another great improvement that came from player feedback! There’s still some work to do with movement. I’d like to explore showing the path a unit will take, and include more movement types (like hopping for some of the insects!). There’s also some new art for some enemies and skirmish allies.
In this update:
- Increased movement animation speed.
- Fixed the issue with the secondary character panel appearing when self targeting an ability.
- Characters no longer clip through ceilings during room transitions if standing on the highest level.
- New portraits for Marmot Captive, Muskrat Raider (skirmish ally), and Muskrat (foe).
Thanks for your support and feedback!
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Rat Witch Tactics
Turn-based tactics RPG set in a fantasy world of small creatures on big adventures
Status | In development |
Author | En Moiety |
Genre | Role Playing |
Tags | Fantasy, Isometric, Magic, Singleplayer, Strategy RPG, Tactical, Tactical RPG, Turn-based, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Early Access Release v0.3.4Apr 25, 2019
- Development Update - 4/5Apr 05, 2019
- Dev Update - 2/27/2019Feb 27, 2019
- Dev Update - 2/12/2019Feb 12, 2019
- Dev Update - 1/12/2019Jan 12, 2019
- Dev Update 12/13/18Dec 13, 2018
- Dev Update 12/12/18Dec 12, 2018
- Creature Freature: WinglessDec 08, 2018
- Beta Demo v.2.50 - Bug fix and UI improvementsDec 07, 2018
- v0.2.49 - Whoops all faster nowDec 06, 2018
Comments
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Hum. Somehow I'm not seeing any difference? Is it possible I didn't get the new version somehow? The zip said v0.2.48. Is there any way to tell the version in-game?
Or maybe we were talking about the speed of something else?
This:
. . . takes the same amount of time in both versions I have. (I recorded both to check. The gif is running a bit fast for some reason.)
[Edit] OK, it has the new Muskrat and Muskrat raider portraits, so it must be the new version.
Darn, looks like I forgot to change the timing of ability movements. Hopefully you can see a difference in speed from using the standard Move action. That grappling hook-like movement uses a different type and I missed that one. Will be fixed in the next release. Need to fix that half second delay after the ability movement as well. Thanks for reporting that!
Ah! OK, yes! Now that I compare the regular movement it is definitely faster in the new version. Haha. I was testing the grappling hook ability because it made the character move the furthest, so I thought it would be easier to tell. Cool, thanks for working on this! If you ever decide to make an options menu with an animation speed setting (or even just a config file), then I will be suuuuper happy. :) But don't let me hijack your priorities, hehe, it's your game.
Fixed the movement speed for abilities and that delay after movement. Testing now and hopefully will release an update in bit. Sorry I missed that and thanks again for letting me know!!